Enlobor Mahtir Nhachahel

Male Elven Housekeeper

He is an adult elf with copper eyes, dark-brown and grey streaked hair in a ponytail, a clean shaven face, and medium brown skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 689 AC (Age 111)

Orientation: Hetrosexual

Home: Turgoorn's Discount Pâtisserie

Settlement: Bel-Carador

Mother: Serieth Induilasiel Loethin

Father: Galadhohin Iriminis Nhachahel

Siblings

Statistics

STRDEXCONWISINTCHR
9 15 7 8 10 12
+2 -1 -1 +1

ACHPPassive
Perception
Speed
12 3 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Medicine +1

Abilities:

  • Fey Ancestry. Enlobor has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 3 cp A bracelet A cord of platted leather with a small number of silver beads.
1 12 gp 9 sp Amethyst earring A silver earring, with a small amethyst inset.
1 4 gp 4 sp 1 cp Bottle of Gewürztraminer (Oak aged, Vintage 795) A pink wine with notes of lychee, and rose. Heady, and strong. 2½ lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are made from clay.
½ lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 gp 6 sp 5 cp Money Pouch Enlobor's money pouch. It has 16 sp and 5 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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