Gwionrim Evaudang

Male Elven Poacher

He is an adult elf with grey eyes, long flowing dyed strawberry hair, and grey skin.

Personality Traits: Responsible, Jovial.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 595 AC (Age 205)

Orientation: Hetrosexual

Home: None

Settlement: Wetherend (immigrated from Bel-Carador)

Mother: Elebth Eldiil Alvar

Father: Enerdor Evaudang

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 11 11
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +2, Stealth +3

Abilities:

  • Fey Ancestry. Gwionrim has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Gwionrim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gwionrim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a sheep.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 sp 7 cp Money Pouch Gwionrim's money pouch. It has 1 gp, 22 sp and 7 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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