Pleameep Fretupup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and white fur with brown spots.
Personality Traits: Secretive, Impatient.
Alignment: neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Dairy
Settlement: Moxden
Mother: Fretu Neyenapup
Father: Plear the Second
Siblings
- Neyena Fretupup - age 28 ♀
- Shiekin Fretupup - age 28 ♂
- Sulull Fretupup - age 26 ♂
- Joomeek Fretupup - age 23 ♂
- Seap Fretupup - age 22 ♀
- Cleena Fretupup - age 19 ♀
- Chetu Fretupup - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 10 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Pleameep can hold their breath for up to 30 minutes at a time.
- Bite. Pleameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Elvish (basic), Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A brief history of Ataland for children (or busy adults)" |
By Lóhal, daughter of Tharóin A quick summary of the last 800 years. |
5 lbs. |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp 7 sp 6 cp | Money Pouch | Pleameep's money pouch. It has 1 gp, 15 sp and 26 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 2 cp | Soap |