Rhodane Harmon

Female Longfoot Hunter

She is an elderly longfoot with amber eyes, long tied back white hair, and olive skin.

Personality Traits: Dull.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 731 AC (Age 69)

Orientation: Homosexual

Home: Huntsman

Settlement: Port Parkesdon

Spouse: Hester Harmon (Deceased)

Mother: Gloridanda Harmon (Deceased)

Father: Gamel Harmon (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 10 10 9 12
-2 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Rhodane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rhodane has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rhodane can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling

Inventory

Quantity Value Item Rarity Description Weight
1 8 gp "Getting away with murder" (Dog-eared) common By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 12 gp 5 sp A bracelet common A cord of platted leather with a small number of mithral beads.
1 10 gp Blowgun common A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 50 gp Draft Horse common
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch common Rhodane's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 26 gp Quartz encrusted shoulder clasp common An elaborate gold shoulder clasp, with 8 small quartz stones inset.
1 Negotiable The pristine dice of critters uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The dice is in pristine condition.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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