Rhodane Harmon
Female Longfoot Hunter
She is an elderly longfoot with amber eyes, long tied back white hair, and olive skin.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 731 AC (Age 69)
Orientation: Homosexual
Home: Huntsman
Settlement: Port Parkesdon
Spouse: Hester Harmon (Deceased)
Mother: Gloridanda Harmon (Deceased)
Father: Gamel Harmon (Deceased)
Siblings
- Patience Rheaypup - age 65 ♀
- Otis Huston - age 61 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 10 | 9 | 12 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Rhodane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rhodane has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rhodane can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "Getting away with murder" (Dog-eared) | common |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 12 gp 5 sp | A bracelet | common | A cord of platted leather with a small number of mithral beads. | |
| 1 | 10 gp | Blowgun | common | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Rhodane's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 26 gp | Quartz encrusted shoulder clasp | common | An elaborate gold shoulder clasp, with 8 small quartz stones inset. | |
| 1 | Negotiable | The pristine dice of critters | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The dice is in pristine condition. | |
| 1 | Twine | common | A short length of twine. Just a few foot long. |