James Chase the 2nd
Male Human Veteran Adventurer
He is an adult human with amber eyes, scruffy black hair, a big bushy beard, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Malbury
Mother: Betsey Chase (Deceased)
Father: Omerus Chase
Siblings
- Timothy Chase - age 31 ♂
- Donald Chase - age 28 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 9 | 12 | 10 | 12 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 40 | 11 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +4, Acrobatics +2
Abilities:
- Action Surge. Once per day, James can take an additional action on their turn.
- Multiattack. James attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Alchemical Tables and Ratios Explained" |
By Grhal Baker An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a cow. | ||
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 25 gp | Hourglass | 1 lb. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 2 gp 8 sp 2 cp | Money Pouch | James' money pouch. It has 2 gp, 8 sp and 2 cp in it. | ¼ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 sp | Silver signet ring | A silver band, shaped with flat section embossed with the chase family crest. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |