Absalom Chase
Male Elven Housekeeper
He is an adult elf with grey eyes, short curly strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Kind, Optimistic.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 443 AC (Age 357)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Malbury
Spouse: Inderi Chase
Mother: Faithful Eledhweien Chase
Father: Vincent Chase (Deceased)
Children
- Birdie Brighvyn - age 125 ♀
- Vincent Chase the 2nd - age 99 ♂
Siblings
- Brinley Chase - age 233 ♂
- Belle Chase - age 160 ♀
- Juliana Dunlap - age 137 ♀
- Richard Chase - age 119 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 11 | 8 | 8 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Absalom has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Inderi" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 3 sp 1 cp | Money Pouch | Absalom's money pouch. It has 11 sp and 21 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |