Ruffho Logan-Proudhead
Male Longfoot Hunter
He is an adult longfoot with amber eyes (behind a pair of spectacles), a bald head, a clean shaven face, and pale white skin.
Personality Traits: Serious.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Bassoworth
Mother: Cora Logan-Proudhead
Father: Cerdinaar Logan-Proudhead
Siblings
- Bungoar Logan-Proudhead - age 30 ♂
- Pernelta Logan-Proudhead - age 26 ♀
- Rontbo Logan-Proudhead - age 22 ♂
- Toboldac Logan-Proudhead - age 13 ♂
- Belinla Logan-Proudhead - age 10 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 11 | 10 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Ruffho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ruffho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ruffho can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 cp | Copper ear stud | A plain copper stud, with a pin & clasp. | |
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Ruffho's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. |