Bellda Proudhead

Female Halfling Hunter

She is an adult halfling with amber eyes, long flowing dark-brown hair, and light brown skin.

Personality Traits: Jumpy, Upbeat.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Bassoworth

Mother: Bellissa Proudhead

Father: Bungoar Proudhead

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 11 11 11
-2 +2

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Net. Ranged Weapon Attack: +4 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Bellda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bellda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bellda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 6 matches.
1 50 gp Draft Horse
1 3 gp Electrum earrings A pair of electrum hoop earrings.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Bellda's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 gp Net A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.
1 15 gp 8 sp Splendid Quartz necklace A silver necklace, with 6 medium quartz gems hanging from it.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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