Eginma May
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, dyed auburn hair in a ponytail, and dark brown skin.
Personality Traits: Shy, Mean.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 724 AC (Age 76)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Bassoworth
Spouse: Lonnie May (Deceased)
Mother: Amirara Bolgeman (Deceased)
Father: Cerergo Bolgeman
Children
- Amirara May-Hoghead - age 55 ♀
- Pimpda Kunhak - age 49 ♀
- Tomaccme Proudhead-May - age 48 ♂
- Ilimas May - age 41 ♂
- Ruffgo Digworthy-May - age 39 ♂
- Dobadim May - age 27 ♂
Siblings
- Gerdha Proudhead - age 72 ♀
- Lobelnda Bolgeman - age 71 ♀
- Longol Bolgeman - age 69 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 11 | 8 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Eginma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Eginma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Eginma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Golden feeling" |
By Selena Derr Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | 10 gp | "The truthful lyre" |
By Induilawen Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lonnie" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 6 sp 7 cp | Money Pouch | Eginma's money pouch. It has 5 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |