Bellissa Pinkham
Female Halfling Noble
She is an elderly halfling with grey eyes, long flowing silver hair, and light brown skin.
Personality Traits: Serious, Responsible, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 704 AC (Age 96)
Orientation: Hetrosexual
Home: Lateaxe-Pinkham's Manor
Settlement: Bassoworth
Spouse: David Pinkham (Deceased)
Mother: Duenlva Digworthy (Deceased)
Father: Jollfo Digworthy
Children
- Jolluc Pinkham - age 75 ♂
- Duenlva Pinkham-Nauórói - age 63 ♀
- Bilbolo Pinkham - age 49 ♂
Siblings
- Faithful Jessnia Digworthy - age 84 ♀
- Fastoal Digworthy - age 83 ♂
- Amira Digworthy-Braceworthy - age 78 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Darts (Gaming set). Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Bellissa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bellissa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bellissa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 1 gp | Darts (Gaming set) | common |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. The darts have elaborate designs on their fins, and are very sharp. |
10 lbs. |
| 1 | 125 gp 9 sp | Elaborate Topaz broach | uncommon | An elaborate gilded copper broach, with a 5 small topaz gems inset. | |
| 1 | 125 gp 4 sp | Extravagant Topaz necklace | uncommon | A gilded copper necklace, with a string of 5 small topaz gems. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "David" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 17 gp 2 sp 8 cp | Money Pouch | common | Bellissa's money pouch. It has 16 gp, 12 sp and 8 cp in it. | ¾ lb. |
| 1 | 60 gp | Platinum earrings | common | A pair of platinum hoop earrings. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |