Alarihal Hoghead
Male Halfling
He is an elderly halfling with amber eyes, balding silver hair, bushy sideburns, and medium brown skin.
Personality Traits: Irritable, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 692 AC (Age 109)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Bassoworth
Spouse: Laurane Hoghead (Deceased)
Mother: Cameina Hoghead (Deceased)
Father: Marmaur Hoghead (Deceased)
Children
- Duenlva Beangardner - age 75 ♀
- Elanoca Hoghead - age 70 ♀
- Odovaco May-Hoghead - age 65 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 13 | 9 | 9 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2
Abilities:
- Lucky. When Alarihal rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alarihal has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alarihal can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 1 | 4 sp 2 cp | Money Pouch | Alarihal's money pouch. It has 2 sp and 22 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |