Alarihal Hoghead

Male Halfling

He is an elderly halfling with amber eyes, balding silver hair, bushy sideburns, and medium brown skin.

Personality Traits: Irritable, Unperturbed.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 692 AC (Age 109)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Bassoworth

Spouse: Laurane Hoghead (Deceased)

Mother: Cameina Hoghead (Deceased)

Father: Marmaur Hoghead (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 14 13 9 9 10
-2 +2 +1

ACHPPassive
Perception
Speed
12 5 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2

Abilities:

  • Lucky. When Alarihal rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Alarihal has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Alarihal can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Empty bottle An empty bottle that once contained a beverage.
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 4 sp 2 cp Money Pouch Alarihal's money pouch. It has 2 sp and 22 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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