Durli Chromeleg
Female Dwarven Housekeeper
She is an adult dwarf with amber eyes, long curly strawberry hair, a big bushy beard, and light brown skin.
Personality Traits: Extroverted.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 736 AC (Age 64)
Orientation: Homosexual
Home: Iburin's Architectural Masons
Settlement: Phyllitegully
Mother: Kinwin Chromeleg
Father: Narorin Chromeleg (Deceased)
Siblings
- Glarkûn Chromeleg - age 92 ♀
- Iburin Chromeleg - age 57 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 9 | 14 | 11 | 11 | 11 |
| -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Dwarven Resilience. Durli has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Another evil river" |
By Inelas Dahastar Not a particularly famous book, yet quite compelling. |
5 lbs. |
| 1 | 5 gp | "His mysterious dog" |
By Cleama Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 5 matches. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 4 sp 3 cp | Money Pouch | Durli's money pouch. It has 1 gp, 2 sp and 23 cp in it. | ½ lb. |
| 1 | 6 cp | Pewter chain bracelet | A short chain of tiny pewter links. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 2 cp | Soap |