Pleli Bannhill
Female Otterfolk Housekeeper
She is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Mean, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 788 AC (Age 12)
Orientation: Homosexual
Home: Barley Field
Settlement: Winchesing
Mother: Daisda Bannhill
Father: Heer Amarluten (Deceased)
Siblings
- Hululi Bannhill - age 14 ♀
- Yitpar Amarluten - age 14 ♂
- Fluluy Bannhill - age 8 ♀
- Rheyerup Amarluten - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 10 | 9 | 8 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2
Abilities:
- Hold Breath. Pleli can hold their breath for up to 30 minutes at a time.
- Bite. Pleli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Bell | common | ||
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 8 sp 9 cp | Money Pouch | common | Pleli's money pouch. It has 1 gp, 7 sp and 19 cp in it. | ½ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 2 cp | Soap | common |