Everard Hendricks
Male Human Highwayman
He is an adult human with grey eyes, short curly dark-brown hair, stubble, and light brown skin.
Personality Traits: Tense.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 758 AC (Age 42)
Orientation: Bisexual
Home: None
Settlement: Bandit Camp (immigrated from Ingter)
Mother: Millie Hendricks (Deceased)
Father: Timothy Hendricks (Deceased)
Siblings
- Albertus Hendricks - age 54 ♂
- Ronald Hendricks - age 47 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 11 | 11 | 11 | 12 | 9 |
-2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Perception +2
Abilities:
- Sneak Attack. Once per turn, Everard can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Everard knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
2 | Dice | A standard six-sided die. | ||
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 1 gp 2 sp 9 cp | Money Pouch | Everard's money pouch. It has 10 sp and 29 cp in it. | ¾ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |