Selina Hendricks-Snook

Female Human Poacher

She is an adult human with hazel eyes, long dark-brown hair tied back in a knot, and dark brown skin.

Personality Traits: Candid, Hilarious, Shy.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 751 AC (Age 49)

Orientation: Homosexual

Home: None

Settlement: Ingter

Mother: Catherine Hendricks-Snook (Deceased)

Father: Berenger Hendricks-Snook (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 13 10 10 10
+1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Selina can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Selina knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice common A standard six-sided die.
1 15 gp 9 sp Grandiose Quartz necklace common A silver necklace, with a string of 6 medium quartz gems.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 8 sp 5 cp Money Pouch common Selina's money pouch. It has 4 gp, 7 sp and 15 cp in it. ½ lb.
1 28 gp 5 sp Quartz broach uncommon A gold broach, with a large quartz inset.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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