Induas the Second

Female Elven Noble

She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 408 AC (Age 392)

Orientation: Bisexual

Home: Induas' Manor

Settlement: Serindalien

Spouse: Amarwennna

Mother: Aneldel the Second (Deceased)

Father: Indorm the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 7 8 9 9
-2 +2 -1 -1

ACHPPassive
Perception
Speed
12 10 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Persuasion +2

Abilities:

  • Fey Ancestry. Induas has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp 6 sp 5 cp Aquamarine pewter gorget uncommon A heavy gorget made of pewter, studded with a medium aquamarine.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Amarwennna" engraved on the inside.
1 360 gp Kinetic cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
1 12 gp 9 sp 8 cp Money Pouch common Induas' money pouch. It has 12 gp, 8 sp and 18 cp in it. ¾ lb.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 Pocket lint common Some pocket lint.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 61 gp Ruby tiara uncommon A electrum tiara, with a small ruby inset.

Download as Fantasy Grounds NPC

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