Alfrle Fordham
Female Halfling Housekeeper
She is an adult halfling with brown eyes, long flowing dark-brown hair, and medium brown skin.
Personality Traits: Greedy, Secretive, Daring.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Lambert's Fashionable Cobblers
Settlement: Melbaby
Mother: Amirse Fordham
Father: Fortinld Fordham
Siblings
- Iva Hartman-Fordham - age 43 ♀
- Sigisumbus Fordham - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 11 | 10 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Alfrle rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alfrle has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alfrle can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 3 cp | A solid copper neck ring | A chorded copper band, with a loop clasp, worn around the neck. | |
| 1 | 2 gp | Barrel | 70 lbs. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 1 sp 3 cp | Money Pouch | Alfrle's money pouch. It has 1 gp, 9 sp and 23 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 20 gp 5 sp | Tourmaline broach | A electrum broach, with a small tourmaline inset. |