Isemaobo Longward

Male Longfoot Housekeeper

He is an adult longfoot with amber eyes (behind a pair of spectacles), a auburn quiff, a clean shaven face, and medium brown skin.

Personality Traits: Daring, Pessimistic.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Melbaby

Mother: Fanny Longward (Deceased)

Father: Roburoc Longward

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 9 8 9 10
-1

ACHPPassive
Perception
Speed
10 4 9 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Isemaobo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isemaobo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isemaobo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 2 cp Flask or tankard 1 lb.
1 Handkerchief A small square of cloth with Isemaobo stitched in one corner.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp 3 sp 2 cp Money Pouch Isemaobo's money pouch. It has 12 sp and 12 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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