Hild Kenney
Male Elfling Arch-Druid's Apprentice
He is an adolescent elfling with orange eyes, very short dyed green hair, and medium brown skin.
Personality Traits: Evasive, Downbeat, Impatient.
Alignment: neutral.
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Fordham's Apothecary
Settlement: Melbaby
Mother: Arwewen Kenney
Father: Bandoald Kenney
Siblings
- Indaneel Kenney - age 38 ♀
Half-Siblings (Father's Side)
- Annie Kenney-Fordham - age 74 ♀
- Amirse Fordham - age 70 ♀
- Cerdic Spooner-Kenney - age 67 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 13 | 10 | 8 |
| -2 | +2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 18 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Religion +2
Abilities:
- Lucky. When Hild rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hild has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hild can move through the space of any creature that is of a size larger than small.
- Wild Shape. Hild can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hild is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 9 sp 8 cp | Money Pouch | Hild's money pouch. It has 1 gp, 18 sp and 18 cp in it. | ¾ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |