Aldawan Bristol
Female Longfoot Tavern Keeper's Apprentice
She is an adolescent longfoot with grey eyes, long curly light-brown hair, and olive skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: The Ranger of Castle Hobsostead Pub
Settlement: Castle Hobsostead
Mother: Elanorasy Bristol
Father: Halfstoc Bristol
Siblings
- Rowanrda Bristol-Burns - age 24 ♀
- Diamon Bristol - age 21 ♀
- Maldca Bristol - age 16 ♀
- Lindorarl Bristol - age 10 ♀
- Blanmo Bristol - age 6 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 9 | 11 | 8 | 10 | 13 |
-2 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 6 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Lucky. When Aldawan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Aldawan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Aldawan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 20 gp | Brewer's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 9 lbs. |
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 14 gp 7 sp 6 cp | Money Pouch | Aldawan's money pouch. It has 13 gp, 15 sp and 26 cp in it. | 1 lbs. |
1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. |