Carlmac North
Male Halfling Poacher
He is an elderly halfling with hazel eyes, a silver quiff, a clean shaven face, and medium brown skin.
Personality Traits: Mean, Tense, Shy.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 712 AC (Age 88)
Orientation: Hetrosexual
Home: None
Settlement: Rowanham (immigrated from Castle Hobsostead)
Mother: Doranor North (Deceased)
Father: Mondoc North (Deceased)
Siblings
- Tombuan North - age 97 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 10 | 10 | 13 | 10 |
-2 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Acrobatics +4, Deception +2
Abilities:
- Lucky. When Carlmac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carlmac has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carlmac can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Carlmac can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Carlmac knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 10 gp | "The Chef's Manual of Spices" |
By Chef Gorman A complete guide on the usage of spices in cooking. Which spices for which dishes, how much, and when. The cover bears the quote, "Spices aren't a blunt instrument." |
5 lbs. |
2 | Broken arrow | A broken arrow, missing its tip. | ||
4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp 4 sp 1 cp | Money Pouch | Carlmac's money pouch. It has 2 gp, 22 sp and 21 cp in it. | ⅞ lb. |
1 | 14 gp 1 sp | Tourmaline broach | A silver broach, with a small tourmaline inset. | |
1 | 19 gp | Tourmaline silver gorget | A heavy gorget made of silver, studded with a small tourmaline. |