Marinel Boffhead

Female Halfling Master Scribe

She is an elderly halfling with green eyes, long styled silver hair, and light pink skin.

Personality Traits: Optimistic, Tolerant.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 695 AC (Age 105)

Orientation: Homosexual

Home: Boffhead's Copyists

Settlement: Castle Hobsostead

Spouse: Lavinda Boffhead (Deceased)

Mother: Jasmiia Bridges-Boffhead (Deceased)

Father: Milcud Bridges-Boffhead (Deceased)

Statistics

STRDEXCONWISINTCHR
10 13 12 11 12 8
+1 +1 +1 -1

ACHPPassive
Perception
Speed
11 7 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Marinel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marinel has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marinel can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Island Hopping" By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 Door Key The key to Boffhead's Copyists.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 10 gp Ink (1 ounce bottle)
1 2 cp Ink pen
1 Marinel's notebook A book filled with Marinel's scribblings.
1 9 gp 3 sp 1 cp Money Pouch Marinel's money pouch. It has 9 gp, 3 sp and 1 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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