Marinel Boffhead
Female Halfling Master Scribe
She is an elderly halfling with green eyes, long styled silver hair, and light pink skin.
Personality Traits: Optimistic, Tolerant.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 695 AC (Age 105)
Orientation: Homosexual
Home: Boffhead's Copyists
Settlement: Castle Hobsostead
Spouse: Lavinda Boffhead (Deceased)
Mother: Jasmiia Bridges-Boffhead (Deceased)
Father: Milcud Bridges-Boffhead (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 11 | 12 | 8 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Marinel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marinel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marinel can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Island Hopping" |
By Frank Strickland Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | Door Key | The key to Boffhead's Copyists. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Ink (1 ounce bottle) | ||
| 1 | 2 cp | Ink pen | ||
| 1 | Marinel's notebook | A book filled with Marinel's scribblings. | ||
| 1 | 9 gp 3 sp 1 cp | Money Pouch | Marinel's money pouch. It has 9 gp, 3 sp and 1 cp in it. | ΒΌ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |