Shemeep Toonpup

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and grey fur with white fur on their face.

Personality Traits: Jovial, Upbeat, Impatient.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Orchard

Settlement: Failsden

Spouse: Meli

Mother: Toon Zulunapup

Father: Teelee (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 11 10 10 10

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Insight +2

Abilities:

  • Hold Breath. Shemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Shemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 Lock of hair An old looking lock of hair, tied with twine.
2 Love Letter A love letter, written in Otterese, addressed to 'Shemeep', and signed by 'Meli'. It is rather flirtatious.
1 6 sp 3 cp Money Pouch Shemeep's money pouch. It has 6 sp and 3 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 3 gp 2 sp Quartz silver chain bracelet A short chain of tiny silver links, with a medium quartz attached.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Meli" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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