Wheyemeep Khienapup
Male Otterfolk Orchardist
He is an adult otterfolk with black eyes and light brown fur with grey spots.
Personality Traits: Irritable, Tense, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Orchard
Settlement: Failsden
Spouse: Liema Toonpup
Mother: Khiena Shreenapup (Deceased)
Father: Themeek Preetupup (Deceased)
Siblings
- Cheyere Khienapup - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 8 | 8 | 8 |
| -2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +1, Nature +1
Abilities:
- Hold Breath. Wheyemeep can hold their breath for up to 30 minutes at a time.
- Bite. Wheyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "Island Hopping" (1st Edition) | uncommon |
By Frank Strickland Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. It is from the first print run. |
5 lbs. |
| 1 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold septum ring | common | A thick gold hoop, worn through the nose. | |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 100 gp | Magnifying glass | common | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Wheyemeep's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Liema" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |