Mulure

Female Otterfolk Noble

She is an adult otterfolk with black eyes and dark brown fur with brown spots.

Personality Traits: Evasive, Tolerant, Daring.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Homosexual

Home: Plerit's Manor

Settlement: Failsden

Mother: Shreetu (Deceased)

Father: Clielo Rhielipup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 11 11 8
+1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +1

Abilities:

  • Hold Breath. Mulure can hold their breath for up to 30 minutes at a time.
  • Bite. Mulure can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp 7 sp Alexandrite necklace uncommon A silver necklace, with a medium alexandrite gem hanging from it.
1 51 gp 8 sp Elaborate Jade broach common An elaborate silver broach, with a 4 small jade gems inset.
1 Negotiable Giving navigation lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. 2 lbs.
1 Handkerchief common A small square of cloth with Mulure stitched in one corner.
1 15 gp 2 sp Money Pouch common Mulure's money pouch. It has 13 gp and 22 sp in it. ¾ lb.
1 144 gp 5 sp Pair of Quartz encrusted shoulder clasps uncommon An pair of elaborate gold shoulder clasps, with 9 large quartz stones between them.
1 50 gp 3 sp 5 cp Quartz dangle earrings uncommon A pair of gilded copper earrings, with very large quartz stones hanging.
1 175 gp Quick-wind encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a crank which when wound for 6 seconds (1 turn) powers the encryptex for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.

Download as Fantasy Grounds NPC

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