Heay Teawort

Female Otterfolk Tavern Keeper's Apprentice

She is an adolescent otterfolk with grey eyes and white fur with brown fur on their face.

Personality Traits: Dull.

Alignment: lawful good.

She is a follower of Solos. (LN)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: The Good Tinkerer Tavern

Settlement: Chichesbrough

Mother: Flulun Teawort

Father: Thelee Doolapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 9 11 9
-2 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Heay can hold their breath for up to 30 minutes at a time.
  • Bite. Heay can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 14 gp 9 sp 4 cp Money Pouch Heay's money pouch. It has 12 gp, 27 sp and 24 cp in it. 1ΒΌ lbs.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

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