Daerar Windstarers
Male Elven Farmer
He is an adult elf with grey eyes, long dark-brown and grey streaked hair with a fringe cut, a clean shaven face, and light brown skin.
Personality Traits: Jovial, Impatient.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 525 AC (Age 276)
Orientation: Bisexual
Home: Barley Field
Settlement: Kearsing
Spouse: Phyllis Burel
Mother: Wratinn Sultaaril
Father: Caranduleg Windstarers
Children
- Quenelion Windstarers - age 116 ♂
- Edainuviril Burel - age 60 ♀
- Eldirwen Burel - age 54 ♀
- Mithril Windstarers - age 20 ♂
Siblings
- Erosel Windstarers - age 342 ♂
- Olfiil Marsh - age 309 ♂
- Turgnor Windstarers - age 265 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 10 | 13 | 10 | 8 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Daerar has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Phyllis" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Daerar's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |