Henrietta Bernard

Female Halfling Squire

She is an adolescent halfling with amber eyes, long strawberry hair tied back in a knot, and light pink skin.

Personality Traits: Optimistic, Mean, Daring.

Alignment: chaotic neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Russel-Bernard's Manor

Settlement: Gildton

Mother: Pervina Bernard

Father: Filibnob Bernard

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 10 13 11
+1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Henrietta rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Henrietta has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Henrietta can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 16 gp 4 sp 4 cp Money Pouch Henrietta's money pouch. It has 16 gp, 2 sp and 24 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 sp Riversticks Batons (Gaming Set) Four custom carved birch batons, designed for playing the popular otterfolk game Riversticks. The sticks have been shaped for both aquadynamics and sturdiness, but each is of a slightly different shape.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback