Habaro Lyon-Bernard
Male Longfoot Arch-Druid's Apprentice
He is an adolescent longfoot with grey eyes, short curly light-brown hair, and olive skin.
Personality Traits: Energetic, Jumpy, Jovial.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Elwinnna's Arcane Apothecary
Settlement: Gildton
Mother: Julia Lyon-Bernard
Father: Hamfaibs Lyon-Bernard
Siblings
- Wise Lyon-Bernard - age 15 ♂
- Falcco Lyon-Bernard - age 12 ♂
- Cameliase Lyon-Bernard - age 4 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 11 | 13 | 13 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3, Animal Handling +3
Abilities:
- Lucky. When Habaro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Habaro has advantage on saving throws against being frightened.
- Halfling Nimbleness. Habaro can move through the space of any creature that is of a size larger than small.
- Wild Shape. Habaro can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Habaro is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 30 gp | Electrum gorget | A heavy gorget made of electrum. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp 8 sp 5 cp | Money Pouch | Habaro's money pouch. It has 2 gp, 7 sp and 15 cp in it. | ½ lb. |
| 1 | 6 cp | Pewter earrings | A pair of pewter hoop earrings. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |