Alcong Weedrogers-Whimbody
Male Longfoot Housekeeper
He is an adolescent longfoot with grey eyes, short curly dyed brown hair, and olive skin.
Personality Traits: Extroverted, Tense.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Gildton
Mother: Phebe Weedrogers-Whimbody
Father: Habaro Weedrogers-Whimbody
Siblings
- Asmile Bernard-Draper - age 27 ♀
- Mima Weedrogers-Whimbody - age 12 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 8 | 10 | 12 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +1
Abilities:
- Lucky. When Alcong rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alcong has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alcong can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 7 sp 2 cp | Money Pouch | Alcong's money pouch. It has 16 sp and 12 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |