Olman Deepquench

Male Halfling Housekeeper

He is an adult halfling with grey eyes, scruffy strawberry hair, bushy sideburns, and olive skin.

Personality Traits: Pessimistic, Kind.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 745 AC (Age 54)

Orientation: Hetrosexual

Home: Naugini's Bleachers

Settlement: Mines of Kiórói (immigrated from Gildton)

Spouse: Kinhal Deepquench

Mother: Amaldlda Bernard (Deceased)

Father: Tomaar Bernard (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 13 13 11 10 11
+1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Olman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Olman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Olman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Kinhal" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 14 gp 5 sp Jade earring A electrum earring, with a small jade inset.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 7 sp 9 cp Money Pouch Olman's money pouch. It has 6 sp and 19 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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