Berthala Bernard-Hornhouse
Female Halfling Housekeeper
She is an adult halfling with brown eyes, long tied back dark-brown hair, and medium brown skin.
Personality Traits: Downbeat, Tense, Personable.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: Orchard
Settlement: Gildton
Spouse: Samwiric Bernard-Hornhouse
Mother: Drusilla Sandiffer-Bernard (Deceased)
Father: Branuc Sandiffer-Bernard (Deceased)
Children
- Rudiob Hornhouse - age 23 ♂
Siblings
- Janie Bernard - age 78 ♀
- Jessica Gifford-Draper - age 70 ♀
- Jessnia Miles - age 66 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 11 | 10 | 12 | 9 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Berthala rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Berthala has advantage on saving throws against being frightened.
- Halfling Nimbleness. Berthala can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 15 gp 7 sp 5 cp | Engraved Quartz-studded ring | A gold ring, with 4 medium quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Samwiric" engraved on the inside. | |
| 1 | 2 gp 1 sp 7 cp | Money Pouch | Berthala's money pouch. It has 20 sp and 17 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 cp | Sling bullet | 1½ lbs. |