John Row

Male Human Poacher

He is an adult human with grey eyes, short auburn and grey streaked hair, a clean shaven face, and light pink skin.

Personality Traits: Extroverted, Tense, Upbeat.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 755 AC (Age 45)

Orientation: Homosexual

Home: None

Settlement: Swanbury

Mother: Virginia Row (Deceased)

Father: Daniel Row (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 9 7 9 10
-2 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +1, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, John can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. John knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a horse.
9 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 2 cp Jug or pitcher 4 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 7 sp 9 cp Money Pouch John's money pouch. It has 1 gp, 26 sp and 19 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 20 gp 5 sp Tourmaline broach A electrum broach, with a small tourmaline inset.

Download as Fantasy Grounds NPC

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