Mathew Galmod

Male Elven Veteran Adventurer

He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light brown skin.

Personality Traits: Candid, Humorless, Optimistic.

Alignment: neutral.

Born: 658 AC (Age 142)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Whiteby

Mother: Rindel Galmod

Father: Elemmaknar Galmod

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 13 11 9 11
+1 +2 +1

ACHPPassive
Perception
Speed
16 44 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Acrobatics +5

Abilities:

  • Fey Ancestry. Mathew has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Mathew can take an additional action on their turn.
  • Multiattack. Mathew attacks twice.

Spoken Languages: Common, Elvish

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 Broken arrow A broken arrow, missing its tip.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 10 gp Maul A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 4 gp 4 sp 6 cp Money Pouch Mathew's money pouch. It has 3 gp, 13 sp and 16 cp in it. ⅝ lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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