Mathew Galmod
Male Elven Veteran Adventurer
He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light brown skin.
Personality Traits: Candid, Humorless, Optimistic.
Alignment: neutral.
Born: 658 AC (Age 142)
Orientation: Bisexual
Home: Adventurer's Guild Hall
Settlement: Whiteby
Mother: Rindel Galmod
Father: Elemmaknar Galmod
Siblings
- Frederic Galmod - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 13 | 11 | 9 | 11 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 44 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Acrobatics +5
Abilities:
- Fey Ancestry. Mathew has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Mathew can take an additional action on their turn.
- Multiattack. Mathew attacks twice.
Spoken Languages: Common, Elvish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 10 gp | Maul | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 4 gp 4 sp 6 cp | Money Pouch | Mathew's money pouch. It has 3 gp, 13 sp and 16 cp in it. | ⅝ lb. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |