Ivy Kinney
Female Human Housekeeper
She is an adult human with blue eyes, long light-brown hair with a fringe cut, and light brown skin.
Personality Traits: Tired.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 777 AC (Age 23)
Orientation: Homosexual
Home: Kinney's Solid Masons
Settlement: Minchingrave
Mother: Kate Kinney
Father: Willelmus Kinney
Siblings
- Milot Kinney - age 25 ♂
- Anton Kinney - age 23 ♂
- Gordon Kinney - age 19 ♂
- Lucille Kinney - age 16 ♀
- Obadiah Kinney - age 12 ♂
- Cicely Kinney - age 3 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 9 | 11 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 2 sp 7 cp | Engraved Aquamarine ring | uncommon | A gilded copper ring, with 1 small a aquamarine stone inset and fine engraving work. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 3 sp 8 cp | Money Pouch | common | Ivy's money pouch. It has 22 sp and 18 cp in it. | ¾ lb. |
| 1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 6 gp | Silver gorget | common | A heavy gorget made of silver. | |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |