Andoco Reyne
Male Halfling Vegetable Farmer
He is an adult halfling with brown eyes, auburn hair in a plait, a clean shaven face, and medium brown skin.
Personality Traits: Evasive, Personable.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Lanorworth
Mother: Cristina Reyne
Father: Gundaur Reyne
Siblings
- Eunisia Reyne-Bagman - age 24 ♀
- Hildanca Reyne - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 13 | 8 | 9 | 10 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Lucky. When Andoco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Andoco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Andoco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Andoco's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |