Belindma Piper
Female Longfoot Housekeeper
She is an adult longfoot with one brown eye (her left is covered by an eye-patch), long styled dyed black hair, and dark brown skin.
Personality Traits: Jumpy, Candid, Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Reyne-Eldridge's Manor
Settlement: Lanorworth
Spouse: Matthew Piper
Mother: Semolia Reyne-Eldridge
Father: Mintlo Reyne-Eldridge (Deceased)
Siblings
- Morris Reyne-Eldridge - age 26 ♂
- Isemdoc Reyne-Eldridge - age 20 ♂
- Ginaira Reyne-Eldridge - age 19 ♀
- Lisimasa Reyne-Eldridge - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 8 | 11 | 9 | 9 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Belindma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Belindma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Belindma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "From Basket to Zigzag: A Book for Weavers" |
By Emeldida Eledhwen Pearson A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise... |
5 lbs. |
| 1 | 10 gp | "The Legend of King Uther" |
By Myrthaine Clipiffer A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure. |
5 lbs. |
| 1 | 8 gp | "What Not To Eat" (Dog-eared) |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Matthew" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 sp 2 cp | Money Pouch | Belindma's money pouch. It has 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |