Folcar Benton
Male Longfoot Housekeeper
He is an adult longfoot with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin.
Personality Traits: Altruistic, Downbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Dairy
Settlement: Lanorworth
Spouse: Alicia Benton
Mother: Goldie Reyne-Benton (Deceased)
Father: Anseac Reyne-Benton
Children
- Anseac Benton - age 22 ♂
- Semolitha Benton - age 22 ♀
- Briff Benton - age 10 ♂
Siblings
- Hamirl Reyne-Benton - age 73 ♂
- Georgianna Benton-Bagman - age 63 ♀
- Lavian Sutton-Baggins - age 62 ♀
- Celedho Reyne-Benton - age 55 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 9 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Folcar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Folcar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Folcar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Clay Figurine | common |
A small clay figurine resembling A Halfling woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Alicia" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Folcar stitched in one corner. | ||
| 1 | 720 gp | Imp-powered drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 6 sp | Money Pouch | common | Folcar's money pouch. It has 5 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |