Marmcho Garner
Male Halfling Troubadour
He is an adult halfling with one brown eye (his left is covered by an eye-patch), a horseshoe of black and grey streaked hair, a clean shaven face, and medium brown skin.
Personality Traits: Shy, Impatient, Daring.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: None
Settlement: Bodoworth
Mother: Mandma Garner (Deceased)
Father: Merigar Garner (Deceased)
Siblings
- Primsca Garner-Potts - age 61 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 10 | 10 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2, History +2
Abilities:
- Lucky. When Marmcho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marmcho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marmcho can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Marmcho can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Marmcho is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | Child's drawing | A child's drawing of a cow. | ||
| 20 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp 9 sp | Money Pouch | Marmcho's money pouch. It has 2 gp and 9 sp in it. | ¼ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 5 gp | Signet ring | ||
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |