Marmcho Garner

Male Halfling Troubadour

He is an adult halfling with one brown eye (his left is covered by an eye-patch), a horseshoe of black and grey streaked hair, a clean shaven face, and medium brown skin.

Personality Traits: Shy, Impatient, Daring.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: None

Settlement: Bodoworth

Mother: Mandma Garner (Deceased)

Father: Merigar Garner (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 10 10 11
-2 +1

ACHPPassive
Perception
Speed
13 16 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +2

Abilities:

  • Lucky. When Marmcho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marmcho has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marmcho can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Marmcho can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Marmcho is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 Child's drawing A child's drawing of a cow.
20 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 gp 9 sp Money Pouch Marmcho's money pouch. It has 2 gp and 9 sp in it. ¼ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 5 gp Signet ring
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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