Rudigaand Oldhouse-Gregg

Male Longfoot Master Cobbler

He is an elderly longfoot with amber eyes, a bald head, bushy sideburns, and medium brown skin.

Personality Traits: Oblivious, Idealistic, Shy.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: Oldhouse-Gregg's Quality Cobblers

Settlement: Bodoworth

Spouse: Eglanla Oldhouse-Gregg

Mother: Avilina Hastings-Gregg (Deceased)

Father: Brunotan Hastings-Gregg (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
8 8 10 7 10 9
-1 -1 -1

ACHPPassive
Perception
Speed
9 6 9 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Rudigaand rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rudigaand has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rudigaand can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Draconic (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp Cobbler's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Eglanla" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 5 sp Money Pouch Rudigaand's money pouch. It has 1 gp, 14 sp and 10 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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