Bilberrt Kerr-Oldhouse
Male Halfling Farmer
He is an elderly halfling with amber eyes, short white hair, a long beard, and light brown skin.
Personality Traits: Upbeat, Optimistic.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 701 AC (Age 99)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Locksham (immigrated from Bodoworth)
Spouse: Nannie Kerr-Oldhouse (Deceased)
Mother: Mimoca Oldhouse (Deceased)
Father: Heodoc Oldhouse (Deceased)
Children
- Sue Gregg - age 74 ♀
- Marcduc Sawyer-Oldhouse - age 69 ♂
- Elanorasy Roberts - age 63 ♀
- Rosalia Kerr - age 61 ♀
Siblings
- Gormadocrd Oldhouse - age 106 ♂
- Jessamel Kerr-Carney - age 90 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 12 | 12 | 10 | 10 |
-2 | +2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 7 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Lucky. When Bilberrt rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bilberrt has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bilberrt can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 2 cp | A bracelet | A cord of platted leather with a small number of gilded copper beads. | |
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | 9 sp 9 cp | Money Pouch | Bilberrt's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 2 gp | Thin gold ear ring | A thin hoop of gold wire, worn as an earring. |