Andwiman Higgins

Male Halfling Poacher

He is an elderly halfling with grey eyes, balding grey hair, a clean shaven face, and light pink skin.

Personality Traits: Impatient, Responsible, Mean.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 680 AC (Age 120)

Orientation: Hetrosexual

Home: None

Settlement: Bodoworth

Spouse: Diamonot Higgins (Deceased)

Mother: Corne Joiner-Higgins (Deceased)

Father: Cosido Joiner-Higgins (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 10 7 9 10
-2 +2 -1

ACHPPassive
Perception
Speed
13 16 9 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +2, Stealth +4

Abilities:

  • Lucky. When Andwiman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Andwiman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Andwiman can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Andwiman can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Andwiman knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Diamonot" engraved on the inside.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 sp Money Pouch Andwiman's money pouch. It has 2 gp, 2 sp and 20 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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