Indial Moonalu
Female Elven Housekeeper
She is an adolescent elf with grey eyes, long dark-brown hair tied back in a knot, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Orchard
Settlement: Duirow
Mother: Elberain Nimloril Moonalu
Father: Ingolodhmin Orophir Clath
Siblings
- Gwionrim Clath - age 22 ♂
- Serinuviis Moonalu - age 10 ♀
- Thilon Clath - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 12 | 11 | 9 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Indial has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 15 gp | Jade ring | A electrum ring, with 1 small a jade stone inset. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 6 sp 7 cp | Money Pouch | Indial's money pouch. It has 4 sp and 27 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. |