Emeldida Erkow
Female Elven Druid
She is an adult elf with blue eyes, light-brown hair in a bun, and light brown skin.
Personality Traits: Energetic, Pessimistic.
Alignment: chaotic neutral.
Born: 487 AC (Age 313)
Orientation: Hetrosexual
Home: Vikynell's Apothecary
Settlement: Eldal Gantor (immigrated from Duirow)
Spouse: Haldgon Egalmood Vikynell
Mother: Elwiis Induiwen Erkow (Deceased)
Father: Maedar son of Dáini (Deceased)
Children
- Penlonor Vikynell - age 209 ♂
- Yavadis Erkow - age 23 ♀
Siblings
- Indieth Serindisdal Erkow - age 533 ♀
- Anair Felanor son of Dáini - age 412 ♂
- Erestolas Haldas son of Dáini - age 351 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 12 | 9 | 9 | 10 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 18 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Arcana +2
Abilities:
- Fey Ancestry. Emeldida has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Emeldida can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Emeldida is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Haldgon Egalmood" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 1 gp 7 sp 8 cp | Money Pouch | Emeldida's money pouch. It has 1 gp, 7 sp and 8 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |