Gilbert Hudeler
Male Human
He is an elderly human with amber eyes, short white hair, bushy sideburns, and medium brown skin.
Personality Traits: Introverted, Reckless, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 741 AC (Age 58)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Keyning (immigrated from Brookstable)
Spouse: Grace Hudeler
Mother: Faith Hudeler (Deceased)
Father: Eli Hudeler (Deceased)
Children
- Ora Hudeler the 2nd - age 33 ♀
Siblings
- Adam Hudeler - age 55 ♂
- Constantinus Hudeler - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 12 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Last crime" |
By Michael Smith Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | 10 gp | "Pirates of Ataland" |
By Frank Strickland A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship. |
5 lbs. |
| 1 | 10 gp | "The riversticks murders" |
By Induilawen Detective fiction. When a series of unusual murders occur during a riversticks competition. The greatest watchwoman of our time, Celeel Clue, must solve the case. |
5 lbs. |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Grace" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 sp | Money Pouch | Gilbert's money pouch. It has 1 sp in it. | 0 lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 4 | Rusty nail | A rusty old nail. |