Faithful Orfinhor

Male Elven Cleric

He is an adult elf with brown eyes, dark-brown hair in a bun, a clean shaven face, and dark brown skin.

Personality Traits: Upbeat, Tense, Daring.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 648 AC (Age 152)

Orientation: Hetrosexual

Home: Temple of Solina

Settlement: Draylow (immigrated from Bel-Orophir)

Mother: Nimrhel the Second

Father: Finardan the First

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 12 13 12 9
+2 +1 +1 +1

ACHPPassive
Perception
Speed
16 28 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Religion +4, Insight +4

Abilities:

  • Fey Ancestry. Orfinhor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Orfinhor is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Truth and Light" A book of holy scripture laying out the tenants of the faith for followers of Solina. 5 lbs.
1 Dice A standard six-sided die.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 17 gp 2 sp 8 cp Money Pouch Orfinhor's money pouch. It has 15 gp, 20 sp and 28 cp in it. 1¼ lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.

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