Girardus Fulton

Male Human

He is an elderly human with amber eyes, short grey hair in a side parting, a clean shaven face, and pale white skin.

Personality Traits: Jovial.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 738 AC (Age 61)

Orientation: Hetrosexual

Home: Dairy

Settlement: Chaghurst (immigrated from Partinghurst)

Spouse: Iris Charles

Mother: Eunisia Fulton (Deceased)

Father: Christian Fulton (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
8 10 12 12 11 10
-1 +1 +1

ACHPPassive
Perception
Speed
10 5 11 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +2

Abilities:

  • Wise Experience. Once per day, Girardus can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.

Spoken Languages: Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 Boiled Sweets Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
1 Comb A comb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Iris" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp 9 sp 8 cp Money Pouch Girardus' money pouch. It has 18 sp and 18 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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