Jerry Dugskin
Male Human Poacher
He is an adult human with grey eyes, long curly dyed brown hair, a full beard, and light brown skin.
Personality Traits: Irritable, Lost Faith, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: None
Settlement: Padicliffe
Mother: Pauline Dugskin
Father: Otis Dugskin
Siblings
- Aubrey Dugskin - age 28 ♂
- Lillie Dugskin - age 26 ♀
- Phebe Dugskin - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 9 | 12 | 10 | 11 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +2, Stealth +2, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Jerry can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Jerry knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 9 matches. | ||
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Hammer, sledge | 10 lbs. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 7 sp 3 cp | Money Pouch | Jerry's money pouch. It has 1 gp, 17 sp and 3 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |