Hamon Anderson
Male Human
He is an elderly human with hazel eyes, black and grey streaked hair in a plait, stubble, and dark brown skin.
Personality Traits: Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Padicliffe
Spouse: Proon Anderson (Deceased)
Mother: Alice Anderson (Deceased)
Father: Rocelinus Anderson (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 11 | 9 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" | common |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 6 gp | Gold necklace | common | A plain gold necklace. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | Negotiable | Lavish amber reminiscing fish | uncommon | A small fish carved of amber. A command word "fishing" is scratched on the design. If you speak the word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | 2 gp 7 sp 9 cp | Money Pouch | common | Hamon's money pouch. It has 25 sp and 29 cp in it. | 1 lbs. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Watering Can | common | A metal watering can with a long spout. |