Effie Hatcher
Female Halfling Noble
She is an adult halfling with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Personality Traits: Personable, Daring, Optimistic.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Ingram-Gamville's Manor
Settlement: Adinham
Spouse: Guidous Hatcher
Mother: Bettie Ingram-Gamville (Deceased)
Father: Tomblo Ingram
Children
- Bettie Hatcher - age 1 ♀
- Andwiman Hatcher - age 0 ♂
Siblings
- Grimanna Ingram-Gamville - age 19 ♀
Half-Siblings (Father's Side)
- Inard Ingram - age 9 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 11 | 8 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Maul. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Effie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Effie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Effie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "The riversticks murders" (Annotated) | common |
By Induilawen Detective fiction. When a series of unusual murders occur during a riversticks competition. The greatest watchwoman of our time, Celeel Clue, must solve the case. The pages are covered with handwritten notes. |
5 lbs. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Guidous" engraved on the inside. | |
| 1 | 75 gp 9 cp | Grandiose Amethyst necklace | common | A pewter necklace, with a string of 6 small amethyst gems. | |
| 1 | 4 gp | Map of the Adinham area | common | A map of the area in and around around the hamlet of Adinham. Includes major streets and a few important dwellings. | |
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 16 gp 9 cp | Money Pouch | common | Effie's money pouch. It has 15 gp, 10 sp and 9 cp in it. | ⅝ lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 150 gp | Quick-wind drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a crank which when wound for 6 seconds (1 turn) powers the drome for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |